Post by mogsy on Aug 7, 2015 15:19:12 GMT
Best War Base Castle Combos
Listed from best to worst for defending the common war attacks - Any not listed aren't considered good for defence - Post anything you come up with for debate.
Listed from best to worst for defending the common war attacks - Any not listed aren't considered good for defence - Post anything you come up with for debate.
20 Capacity;
- 1x Dragon - Mass Dragons at TH7 is an automatic 3 star - All you can hope is the Dragon slows them down as anything else gets roasted.
25 Capacity;
- 1x Dragon 1x Wizard 1x Archer - Will give a good distraction to Mass Dragons and will damage Golem/P.E.K.K.A if not backed up by Wizards.
- 1x Dragon 1x Balloon - A better defence against Golem/P.E.K.K.A if the dragon takes the Wizard's focus - Not so good if facing Dragons.
- 2x Balloon 3x Wizards3x Archers - Very lethal defence against Golem/P.E.K.K.A but the worst against Dragons so far.
- 4x Wizards 9x Archers - No longer a good combination, easily dispatched by a Lv 1 Poison Spell.
- 1x Witch 3x Wizards 1x Archer - No longer a good combination, easily dispatched by a Lv 1 Poison Spell.
30 Capacity;
- 1x Lavahound - Very high in health and sure to chip away at a Golem or distract the Queen during Hog Rider/Balloon attacks leading to wasted time.
- 1x Dragon 1x Balloon 1x Wizard 1x Archer - Will be a pain for the enemy to deal with, would be best if your castle is near impossible to lure.
- 2x Balloon 4x Wizards 4x Archers - Possibly a good combo against a Golem/P.E.K.K.A attack, can be countered with a Lv 1 Poison Spell.
- 1x Witch 4x Wizards 2x Archers - No longer a good combination, easily dispatched by a Lv 1 Poison Spell.
- 6x Wizards 6x Archers - No longer a good combination, easily dispatched by a Lv 1 Poison Spell.